The digital revolution has made comic book publishing a thing of the past. See and learn how virtual computer technology will revolutionize this field and allow every artist to have their fifteen minutes of fame.

Saturday, June 03, 2006

Is Realtime Real?

Is Realtime Real?

In the early '90s, when CGI was still new to the motion picture industry, some artists looked towards the future and predicted that someday all rendering would be realtime and interactive virtual environments would replace movies.

"NOT IN YOUR DREAMS!!!" many Hollywood executives replied!

Today, fourteen years later, we're still not there, but neither are we talking hypothetically. New games providing broadcast-level realism appeared throughout 2004.

Indeed, 2004 marked the transition from a gaming era of blocky models and low-resolution surfaces to an era of detailed and richly textured experience. Simply put: everything that came before, does not measure up to today's gaming experiences.

Consider two specific examples: Half Life 2 and S.T.A.L.K.E.R. Shadow of Chernobyl.

The next thing is to understand how Hollywood is beginning to take a serious look at game technologies and how those who don't take Hollywood seriously are creating movies in realtime.

Read the entire article by S. D. Katz: CLICK HERE.


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